Advanced: Semi-Additive PCB(SAP) Manufacturing

It’s a relatively new PCB manufacturing tech on the market. It is used in ultra-high density PCBs that have a very high premium on space. To understand SAP, first you need to understand the traditional PCB manufacturing process. In a simplified overview, a traditional PCB is made by taking a substrate with Copper already present on it, then you do pattern masking based on the Gerber files that your PCB software provides and then you do chemical etching to remove copper in all areas where PCB tracks and lines are not needed. It’s a subtractive process.

Now the problem with this tech is that since Copper layers are relatively thick, etching away Cu can limit the thickness of the lines. You cant usually go below 3-4mil in thickness of tracks, if you do go thinner, you have the risk of Cu tracks being totally etched away and the track can be broken at places. For very high-density PCBs, designers would want to go below the 3-4mil limit(Think about high pad count BGAs) that’s where SAP shines.

In SAP, rather than taking board with Cu already on it, they start with a substrate. They add pattern masking and do something called as deposit Cu Electroless process. That’s just a fancy way of telling that Cu is deposited on a surface chemically(Not using electricity like electroplating). The advantage of this is that you can create a very thin uniform layer of Cu. Now if you need to remove some parts of Cu so readily do that because your Cu layer is very thin and removes easily. With this tech, you can potentially go to PCB track widths of 1mil(25um) or below.

Since the conventional etching process is not there, you get straight sidewalls(Think in 3D of a PCB trace) with much finer impedance control for those PCB traces(Usual processes may create trapezoidal sidewalls due to over-etching and a has +-10% impedance variation on tracks). This tech is being used by Apple and Samsung in their designs in last 3-4years to make their circuit boards smaller and reduce the layer counts on the PCB. They use something called modified SAP (mSAP) which is a mix of traditional and the new SAP tech(It’s too big to be explained in this post)

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Wireless Headphones and Batteries

Personally, I am not a fan of wireless headphones. There is a myriad of reasons for it but the primary one is its battery life. I hate having to recharge the headphones time and time again. This week, I came to know from our friends at iFixit that there is a new headphone in the market which can do 300hrs+ of active playback on a single charge. It’s the Cloud Alpha Wireless from HyperX. That’s a mind-boggling number, if you are a heavy headphone user, using it for 10hrs a day, headphones would still have juice in them at the end of the month.

Headphone Teardown
Headphone Teardown

If you check their teardown video, you will see them trying to figure out the reason behind this insane battery life. If you analyse the PCB, they just have standard components designed for low power usage, like an ultra-low power 24bit audio codec driver, DA7212, from Dialog or NXP M0+ controller with 46 μA/MHz power consumption. But these are kind of a norm in today’s consumer tech devices and it’s not something that’s out of the ordinary. Personally what sets it apart is its massive battery. Let’s talk about that.

These headphones come with a 1500mAh(5.5Wh) battery which weighs around 25g and fits snugly in ONE of the 2 earpieces with room to spare. A larger battery means a larger playback time(Duh!). Herein lies my problem with major wireless headphone manufacturers out there. Let’s take Apple’s premium Airpods Max(approx runtime of 20hrs), which weighs in at 385g(Compared to 337g of HyperX), costs $550 and has 2 batteries totally 664mAh(2.53Wh). Why on earth do you not add larger batteries to your headphones? It cant be due to lack of space since you have 2 massive areas around the ear where you fit it. It cant be due to price, a larger battery will only increase your BOM by a max of $1. It cant be due to the weight, as larger batteries will add a max of around 15g to the device. So, all I can think of is that it’s by choice.

It’s not just Apple, take any major company out there. Playtime numbers are similar around 30-40hrs. If a company can make leaps in terms of longevity by a simple design choice, as a consumer, I am all for it. Granted that HyperX doesn’t have active noise cancellation which is a power guzzler because of the real-time signal processing involved. But it’s really making a statement that something like this can be built. I am hoping other companies do take note and start to follow suit.

PS: Teardown pics are from the iFixit video https://youtu.be/5t0Jyzh0veo. Do check it out.

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